Mega Zero Nightmare Added in level 10 (2 phases) Added Sigma head over Ace head in level 10 Ver.Ke Zero paid for, sprites in development 0.89 almost ready to go, just need a few more commissions before I can release it. ![]() Updated Douglas to new version with eye effects and a better idle.īosses 100% complete give or take some polish. bin files so some nomenclatures will be incorrect. This beta will not include changes to the. However, I do want to release something so I will release a public beta version of 0.89 as a separate download that people can just add-on to whatever install package they are presently using if they would like to take a look at the asset swaps. I can't release 0.89 fully until they are done. Enjoy.Īdded new Crystal Spikes based on Crystal Wall (X8)Īdded placeholder Sigma Head for chase sequenceĪll of the remaining commissions are not going to be finished in time for Halloween. bin changes have been made so some names will be incorrect for repros and what not. Uploading 0.89 beta as a standalone download for people to play if they want to check out the stuff a bit early. ![]() Added Escape Ship (not fully finished but functional)Īdded a new spitter projectile (Speed Burner X2)įixed a small pixel flicker on X5 Ultimate
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